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Dwarf guard

Humanoidslevel 26

Overview

HP245
Exp165
Melee0–140
Arm15
Speed248
HP735
Exp495
Melee0–280
Arm15
Speed310
  • death nightmare pulse 92–186 (around itself, radius 1)

A Nightmare dwarf guard (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,470
Exp990
Melee0–420
Arm15
Speed334
  • death nightmare pulse 138–279 (around itself, radius 1)
  • fire hellfire 210–420 (around itself, radius 2)
  • lifedrain soul drain 138–279 (spell, range 4, heals it)

A Hell dwarf guard (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +5%fire +5%
Resistsearth -20%physical -20%

Task: 25 kills → 2,063 exp or 1,238 gold all amounts

Loot

LootChanceCount
gold coin70%1–30
iron ore40%1
bolt15%1–5
iron helmet5%1
battle axe3%1
steel shield2%1
chain mail2%1
war hammer1%1
bearded axe0.8%1
runesteel axe0.8%1
runesteel hammer0.7%1
plate greaves0.6%1
barbute0.6%1
runesteel shield0.6%1
runesteel crossbow0.4%1
dwarven arbalest0.1%1

≈ 72 gold a kill (coins 11 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level