Hunter
Overview
- physical arrow 0–100 (thrown, range 6)
- shooter keeps 4 squares away
- physical arrow 0–200 (thrown, range 6)
- death nightmare pulse 12–26 (around itself, radius 1)
- shooter keeps 4 squares away
A Nightmare hunter (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical arrow 0–300 (thrown, range 6)
- death nightmare pulse 18–39 (around itself, radius 1)
- fire hellfire 30–60 (around itself, radius 2)
- lifedrain soul drain 18–39 (spell, range 4, heals it)
- shooter keeps 4 squares away
A Hell hunter (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 1,875 exp or 1,125 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 60% | 1–22 | |
| 50% | 1–15 | |
| 30% | 1 | |
| 25% | 1 | |
| 20% | 1–10 | |
| 15% | 1–10 | |
| 5% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 2% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 |
≈ 38 gold a kill (coins 4 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
- 17The brigand campThe Ashen Reach · levels 20–24swarms
- 57The haunted woodsThe Castle Isle · levels 11–60many
- 58The cultists' campThe Castle Isle · levels 13–24many
- 62The dead landsThe Castle Isle · levels 18–60many
- 16The thieves denThe Ashen Reach · levels 20–24some
- 18The cyclops plainThe Ashen Reach · levels 7–25some
- 43GrothmarThe Eastern Isle · levels 12–28a few
