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Hunter

Humanslevel 24

Overview

HP150
Exp150
Melee0–20
Arm8
Speed210
  • physical arrow 0–100 (thrown, range 6)
  • shooter keeps 4 squares away
HP450
Exp450
Melee0–40
Arm8
Speed262
  • physical arrow 0–200 (thrown, range 6)
  • death nightmare pulse 12–26 (around itself, radius 1)
  • shooter keeps 4 squares away

A Nightmare hunter (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP900
Exp900
Melee0–60
Arm8
Speed283
  • physical arrow 0–300 (thrown, range 6)
  • death nightmare pulse 18–39 (around itself, radius 1)
  • fire hellfire 30–60 (around itself, radius 2)
  • lifedrain soul drain 18–39 (spell, range 4, heals it)
  • shooter keeps 4 squares away

A Hell hunter (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tophysical +5%
Resistsholy -20%

Task: 25 kills → 1,875 exp or 1,125 gold all amounts

Loot

LootChanceCount
arrow60%1–22
gold coin50%1–15
wolf paw30%1
bear fur25%1
steel arrow20%1–10
runesteel arrow15%1–10
short bow5%1
leather armor3%1
leather hood3%1
long bow2%1
horn bow2%1
yew warbow0.5%1
stalker boots0.5%1
scale leggings0.5%1

≈ 38 gold a kill (coins 4 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level