
Warg
Overview
HP260
Exp140
Melee0–85
Arm14
Speed260
HP780
Exp420
Melee0–170
Arm14
Speed325
- death nightmare pulse 56–112 (around itself, radius 1)
A Nightmare warg (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP1,560
Exp840
Melee0–255
Arm14
Speed351
- death nightmare pulse 84–168 (around itself, radius 1)
- fire hellfire 126–255 (around itself, radius 2)
- lifedrain soul drain 84–168 (spell, range 4, heals it)
A Hell warg (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Weak tofire +10%
Resistsice -15%
Task: 25 kills → 1,750 exp or 1,050 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 50% | 1 | |
| 40% | 1–12 | |
| 30% | 1 | |
| 1% | 1 |
≈ 21 gold a kill (coins 3 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.