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Ghost

Undeadlevel 22

Overview

HP150
Exp120
Melee0–80
Arm10
Speed230
  • lifedrain life drain 20–45 (spell, range 3, heals it)
HP450
Exp360
Melee0–160
Arm10
Speed287
  • lifedrain life drain 40–90 (spell, range 3, heals it)
  • death nightmare pulse 52–106 (around itself, radius 1)

A Nightmare ghost (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP900
Exp720
Melee0–240
Arm10
Speed310
  • lifedrain life drain 60–135 (spell, range 3, heals it)
  • death nightmare pulse 78–159 (around itself, radius 1)
  • fire hellfire 120–240 (around itself, radius 2)
  • lifedrain soul drain 78–159 (spell, range 4, heals it)

A Hell ghost (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Immune todeath earth lifedrain physical

Task: 25 kills → 1,500 exp or 900 gold all amounts

Loot

LootChanceCount
ectoplasm45%1
mana potion8%1
blue robe2%1
wizard robe1%1
war hammer1%1
steel shield1%1
moonsilk leggings0.6%1
crystal orb0.4%1

≈ 27 gold a kill (coins 0 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level