Ghost
Overview
HP150
Exp120
Melee0–80
Arm10
Speed230
- lifedrain life drain 20–45 (spell, range 3, heals it)
HP450
Exp360
Melee0–160
Arm10
Speed287
- lifedrain life drain 40–90 (spell, range 3, heals it)
- death nightmare pulse 52–106 (around itself, radius 1)
A Nightmare ghost (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP900
Exp720
Melee0–240
Arm10
Speed310
- lifedrain life drain 60–135 (spell, range 3, heals it)
- death nightmare pulse 78–159 (around itself, radius 1)
- fire hellfire 120–240 (around itself, radius 2)
- lifedrain soul drain 78–159 (spell, range 4, heals it)
A Hell ghost (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Immune todeath earth lifedrain physical
Task: 25 kills → 1,500 exp or 900 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 45% | 1 | |
| 8% | 1 | |
| 2% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 0.6% | 1 | |
| 0.4% | 1 |
≈ 27 gold a kill (coins 0 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
