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Assassin

Humanslevel 20

Overview

HP175
Exp105
Melee0–124
Arm17
Speed224
  • physical throwing star 28–38 (thrown, range 7)
HP525
Exp315
Melee0–248
Arm17
Speed280
  • physical throwing star 56–76 (thrown, range 7)
  • death nightmare pulse 82–164 (around itself, radius 1)

A Nightmare assassin (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,050
Exp630
Melee0–372
Arm17
Speed302
  • physical throwing star 84–114 (thrown, range 7)
  • death nightmare pulse 123–246 (around itself, radius 1)
  • fire hellfire 186–372 (around itself, radius 2)
  • lifedrain soul drain 123–246 (spell, range 4, heals it)

A Hell assassin (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tophysical +10%death +5%

Task: 25 kills → 1,313 exp or 788 gold all amounts

Loot

LootChanceCount
gold coin70%1–50
shadow mask35%1
dagger8%1
health potion5%1
leather armor3%1
leather legs3%1
stalker boots0.6%1
scale leggings0.6%1
scale vest0.5%1
duelist ring0.3%1
marksman ring0.3%1

≈ 51 gold a kill (coins 18 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level