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Gladiator

Humanslevel 19

Overview

HP185
Exp90
Melee0–90
Arm14
Speed196
HP555
Exp270
Melee0–180
Arm14
Speed245
  • death nightmare pulse 60–120 (around itself, radius 1)

A Nightmare gladiator (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,110
Exp540
Melee0–270
Arm14
Speed264
  • death nightmare pulse 90–180 (around itself, radius 1)
  • fire hellfire 135–270 (around itself, radius 2)
  • lifedrain soul drain 90–180 (spell, range 4, heals it)

A Hell gladiator (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +5%
Resistsholy -10%physical -5%

Task: 25 kills → 1,125 exp or 675 gold all amounts

Loot

LootChanceCount
gold coin80%1–30
castle insignia35%1
short sword8%1
wooden shield6%1
bronze gladius2.5%1
chain mail2%1
bronze flail1.2%1
iron helmet1%1
flanged mace0.7%1
bearded axe0.7%1
kite shield0.5%1
plate greaves0.5%1
hewer ring0.3%1
smiter ring0.3%1

≈ 54 gold a kill (coins 12 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level