Swamp troll shaman
Overview
- earth bog poison 20–55 (spell, range 7)
- heal heals itself 30–60
- shooter keeps 3 squares away
- earth bog poison 40–110 (spell, range 7)
- death nightmare pulse 20–40 (around itself, radius 1)
- heal heals itself 30–60
- shooter keeps 3 squares away
A Nightmare swamp troll shaman (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth bog poison 60–165 (spell, range 7)
- death nightmare pulse 30–60 (around itself, radius 1)
- fire hellfire 45–90 (around itself, radius 2)
- lifedrain soul drain 30–60 (spell, range 4, heals it)
- heal heals itself 30–60
- shooter keeps 3 squares away
A Hell swamp troll shaman (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 1,188 exp or 713 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 60% | 1–18 | |
| 45% | 1 | |
| 8% | 1 | |
| 2% | 1 | |
| 2% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 1% | 1 |
≈ 15 gold a kill (coins 6 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.