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Desert nomad

Humanslevel 22

Overview

HP220
Exp120
Melee0–85
Arm18
Speed230
  • physical thrown dagger 10–55 (thrown, range 4)
HP660
Exp360
Melee0–170
Arm18
Speed287
  • physical thrown dagger 20–110 (thrown, range 4)
  • death nightmare pulse 56–112 (around itself, radius 1)

A Nightmare desert nomad (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,320
Exp720
Melee0–255
Arm18
Speed310
  • physical thrown dagger 30–165 (thrown, range 4)
  • death nightmare pulse 84–168 (around itself, radius 1)
  • fire hellfire 126–255 (around itself, radius 2)
  • lifedrain soul drain 84–168 (spell, range 4, heals it)

A Hell desert nomad (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +10%death +5%
Resistsfire -10%holy -5%physical -5%

Task: 25 kills → 1,500 exp or 900 gold all amounts

Loot

LootChanceCount
gold coin70%1–25
nomad scarf40%1
health potion6%1
short sword6%1
leather armor4%1
leather legs3%1
bronze gladius2%1
iron falchion2%1
long sword0.8%1
scale vest0.4%1
duelist ring0.3%1

≈ 33 gold a kill (coins 9 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level