Castle archer
Overview
- physical bolt 10–75 (thrown, range 6)
- shooter keeps 4 squares away
- physical bolt 20–150 (thrown, range 6)
- death nightmare pulse 26–52 (around itself, radius 1)
- shooter keeps 4 squares away
A Nightmare castle archer (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical bolt 30–225 (thrown, range 6)
- death nightmare pulse 39–78 (around itself, radius 1)
- fire hellfire 60–120 (around itself, radius 2)
- lifedrain soul drain 39–78 (spell, range 4, heals it)
- shooter keeps 4 squares away
A Hell castle archer (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 1,750 exp or 1,050 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 70% | 1–30 | |
| 40% | 1 | |
| 40% | 1–10 | |
| 15% | 1–8 | |
| 12% | 1–6 | |
| 6% | 1 | |
| 4% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.4% | 1 |
≈ 53 gold a kill (coins 11 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
