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Castle archer

Humanslevel 24

Overview

HP220
Exp140
Melee0–40
Arm15
Speed200
  • physical bolt 10–75 (thrown, range 6)
  • shooter keeps 4 squares away
HP660
Exp420
Melee0–80
Arm15
Speed250
  • physical bolt 20–150 (thrown, range 6)
  • death nightmare pulse 26–52 (around itself, radius 1)
  • shooter keeps 4 squares away

A Nightmare castle archer (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,320
Exp840
Melee0–120
Arm15
Speed270
  • physical bolt 30–225 (thrown, range 6)
  • death nightmare pulse 39–78 (around itself, radius 1)
  • fire hellfire 60–120 (around itself, radius 2)
  • lifedrain soul drain 39–78 (spell, range 4, heals it)
  • shooter keeps 4 squares away

A Hell castle archer (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tophysical +5%

Task: 25 kills → 1,750 exp or 1,050 gold all amounts

Loot

LootChanceCount
gold coin70%1–30
castle insignia40%1
bolt40%1–10
heavy bolt15%1–8
runesteel bolt12%1–6
health potion6%1
leather armor4%1
leather legs3%1
crossbow2%1
runesteel crossbow0.8%1
scale vest0.6%1
scale leggings0.6%1
yew warbow0.4%1

≈ 53 gold a kill (coins 11 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level