Cyclops
Overview
- physical boulder 0–70 (thrown, range 5)
- physical boulder 0–140 (thrown, range 5)
- death nightmare pulse 70–140 (around itself, radius 1)
A Nightmare cyclops (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical boulder 0–210 (thrown, range 5)
- death nightmare pulse 105–210 (around itself, radius 1)
- fire hellfire 156–315 (around itself, radius 2)
- lifedrain soul drain 105–210 (spell, range 4, heals it)
A Hell cyclops (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 1,875 exp or 1,125 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 70% | 1–47 | |
| 40% | 1 | |
| 4% | 1 | |
| 2% | 1 | |
| 2% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 |
≈ 59 gold a kill (coins 17 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
