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Cyclops

Mysticlevel 24

Overview

HP260
Exp150
Melee0–105
Arm17
Speed244
  • physical boulder 0–70 (thrown, range 5)
HP780
Exp450
Melee0–210
Arm17
Speed305
  • physical boulder 0–140 (thrown, range 5)
  • death nightmare pulse 70–140 (around itself, radius 1)

A Nightmare cyclops (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,560
Exp900
Melee0–315
Arm17
Speed329
  • physical boulder 0–210 (thrown, range 5)
  • death nightmare pulse 105–210 (around itself, radius 1)
  • fire hellfire 156–315 (around itself, radius 2)
  • lifedrain soul drain 105–210 (spell, range 4, heals it)

A Hell cyclops (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +10%earth +10%
Resistsenergy -25%holy -20%

Task: 25 kills → 1,875 exp or 1,125 gold all amounts

Loot

LootChanceCount
gold coin70%1–47
cyclops tooth40%1
wooden shield4%1
steel shield2%1
war hammer2%1
flanged mace0.8%1
plate greaves0.6%1
runesteel hammer0.6%1
barbute0.5%1
runesteel greathammer0.4%1

≈ 59 gold a kill (coins 17 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level