Dark monk
Overview
- lifedrain life drain 5–50 (spell, range 3, heals it)
- heal heals itself 20–40
- lifedrain life drain 10–100 (spell, range 3, heals it)
- death nightmare pulse 66–132 (around itself, radius 1)
- heal heals itself 20–40
A Nightmare dark monk (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- lifedrain life drain 15–150 (spell, range 3, heals it)
- death nightmare pulse 99–198 (around itself, radius 1)
- fire hellfire 150–300 (around itself, radius 2)
- lifedrain soul drain 99–198 (spell, range 4, heals it)
- heal heals itself 20–40
A Hell dark monk (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 1,813 exp or 1,088 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 60% | 1–18 | |
| 40% | 1 | |
| 8% | 1 | |
| 5% | 1 | |
| 5% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.3% | 1 |
≈ 46 gold a kill (coins 6 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
