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Dark monk

Humanslevel 24

Overview

HP190
Exp145
Melee0–100
Arm22
Speed242
  • lifedrain life drain 5–50 (spell, range 3, heals it)
  • heal heals itself 20–40
HP570
Exp435
Melee0–200
Arm22
Speed302
  • lifedrain life drain 10–100 (spell, range 3, heals it)
  • death nightmare pulse 66–132 (around itself, radius 1)
  • heal heals itself 20–40

A Nightmare dark monk (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,140
Exp870
Melee0–300
Arm22
Speed326
  • lifedrain life drain 15–150 (spell, range 3, heals it)
  • death nightmare pulse 99–198 (around itself, radius 1)
  • fire hellfire 150–300 (around itself, radius 2)
  • lifedrain soul drain 99–198 (spell, range 4, heals it)
  • heal heals itself 20–40

A Hell dark monk (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toholy +10%physical +10%
Resistsdeath -40%

Task: 25 kills → 1,813 exp or 1,088 gold all amounts

Loot

LootChanceCount
gold coin60%1–18
prayer beads40%1
mana potion8%1
blank rune5%1
health potion5%1
sunwood wand0.8%1
moonsilk hood0.6%1
moonsilk robe0.5%1
sage ring0.3%1

≈ 46 gold a kill (coins 6 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level