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Minotaur mage

Humanoidslevel 24

Overview

HP155
Exp150
Melee0–21
Arm18
Speed170
  • energy energy strike 15–45 (spell, range 7)
  • fire fire strike 35–95 (spell, range 7)
  • shooter keeps 4 squares away
HP465
Exp450
Melee0–42
Arm18
Speed212
  • energy energy strike 30–90 (spell, range 7)
  • fire fire strike 70–190 (spell, range 7)
  • death nightmare pulse 14–28 (around itself, radius 1)
  • shooter keeps 4 squares away

A Nightmare minotaur mage (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP930
Exp900
Melee0–63
Arm18
Speed229
  • energy energy strike 45–135 (spell, range 7)
  • fire fire strike 105–285 (spell, range 7)
  • death nightmare pulse 21–42 (around itself, radius 1)
  • fire hellfire 30–63 (around itself, radius 2)
  • lifedrain soul drain 21–42 (spell, range 4, heals it)
  • shooter keeps 4 squares away

A Hell minotaur mage (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +10%death +5%
Resistsearth -20%energy -20%holy -10%

Task: 25 kills → 1,875 exp or 1,125 gold all amounts

Loot

LootChanceCount
gold coin60%1–35
minotaur horn40%1
mana potion6%1
leather legs3%1
oak wand3%1
blue robe2%1
bone wand1.2%1
moonsilk hood0.6%1
moonsilk leggings0.6%1
ember wand0.4%1

≈ 36 gold a kill (coins 11 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level