Minotaur mage
Overview
- energy energy strike 15–45 (spell, range 7)
- fire fire strike 35–95 (spell, range 7)
- shooter keeps 4 squares away
- energy energy strike 30–90 (spell, range 7)
- fire fire strike 70–190 (spell, range 7)
- death nightmare pulse 14–28 (around itself, radius 1)
- shooter keeps 4 squares away
A Nightmare minotaur mage (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- energy energy strike 45–135 (spell, range 7)
- fire fire strike 105–285 (spell, range 7)
- death nightmare pulse 21–42 (around itself, radius 1)
- fire hellfire 30–63 (around itself, radius 2)
- lifedrain soul drain 21–42 (spell, range 4, heals it)
- shooter keeps 4 squares away
A Hell minotaur mage (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 1,875 exp or 1,125 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 60% | 1–35 | |
| 40% | 1 | |
| 6% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 1.2% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.4% | 1 |
≈ 36 gold a kill (coins 11 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
