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Stone golem

Mysticlevel 25

Overview

HP270
Exp160
Melee0–110
Arm30
Speed248
HP810
Exp480
Melee0–220
Arm30
Speed310
  • death nightmare pulse 72–146 (around itself, radius 1)

A Nightmare stone golem (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,620
Exp960
Melee0–330
Arm30
Speed334
  • death nightmare pulse 108–219 (around itself, radius 1)
  • fire hellfire 165–330 (around itself, radius 2)
  • lifedrain soul drain 108–219 (spell, range 4, heals it)

A Hell stone golem (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +10%
Resistsdeath -20%fire -20%energy -15%physical -10%
Immune toearth

Task: 25 kills → 2,000 exp or 1,200 gold all amounts

Loot

LootChanceCount
gold coin60%1–40
golem heartstone35%1
war hammer2%1
long sword1%1
plate armor1%1
flanged mace0.7%1
kite shield0.6%1
runesteel hammer0.6%1
stonebreaker maul0.15%1

≈ 54 gold a kill (coins 12 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level