Castle guard
Overview
- death nightmare pulse 62–126 (around itself, radius 1)
A Nightmare castle guard (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- death nightmare pulse 93–189 (around itself, radius 1)
- fire hellfire 141–285 (around itself, radius 2)
- lifedrain soul drain 93–189 (spell, range 4, heals it)
A Hell castle guard (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 2,125 exp or 1,275 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 80% | 1–40 | |
| 40% | 1 | |
| 8% | 1 | |
| 4% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.7% | 1 | |
| 0.7% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 |
≈ 69 gold a kill (coins 16 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
