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Castle guard

Humanslevel 26

Overview

HP320
Exp170
Melee0–95
Arm30
Speed250
HP960
Exp510
Melee0–190
Arm30
Speed312
  • death nightmare pulse 62–126 (around itself, radius 1)

A Nightmare castle guard (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,920
Exp1,020
Melee0–285
Arm30
Speed337
  • death nightmare pulse 93–189 (around itself, radius 1)
  • fire hellfire 141–285 (around itself, radius 2)
  • lifedrain soul drain 93–189 (spell, range 4, heals it)

A Hell castle guard (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Resistsphysical -10%

Task: 25 kills → 2,125 exp or 1,275 gold all amounts

Loot

LootChanceCount
gold coin80%1–40
castle insignia40%1
health potion8%1
iron helmet4%1
chain mail3%1
battle axe2%1
steel shield1%1
runesteel sword0.8%1
barbute0.7%1
plate greaves0.7%1
kite shield0.6%1
runesteel shield0.6%1
long sword0.5%1

≈ 69 gold a kill (coins 16 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level