Elf scout
Overview
- physical arrow 0–80 (thrown, range 6)
- shooter keeps 4 squares away
- physical arrow 0–160 (thrown, range 6)
- death nightmare pulse 20–40 (around itself, radius 1)
- shooter keeps 4 squares away
A Nightmare elf scout (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical arrow 0–240 (thrown, range 6)
- death nightmare pulse 30–60 (around itself, radius 1)
- fire hellfire 45–90 (around itself, radius 2)
- lifedrain soul drain 30–60 (spell, range 4, heals it)
- shooter keeps 4 squares away
A Hell elf scout (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 938 exp or 563 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 60% | 1–25 | |
| 40% | 1–15 | |
| 35% | 1 | |
| 15% | 1–10 | |
| 10% | 1–10 | |
| 4% | 1 | |
| 3% | 1 | |
| 1.2% | 1 | |
| 1% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 |
≈ 40 gold a kill (coins 8 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.