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Elf scout

Humanoidslevel 17

Overview

HP160
Exp75
Melee0–30
Arm7
Speed220
  • physical arrow 0–80 (thrown, range 6)
  • shooter keeps 4 squares away
HP480
Exp225
Melee0–60
Arm7
Speed275
  • physical arrow 0–160 (thrown, range 6)
  • death nightmare pulse 20–40 (around itself, radius 1)
  • shooter keeps 4 squares away

A Nightmare elf scout (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP960
Exp450
Melee0–90
Arm7
Speed297
  • physical arrow 0–240 (thrown, range 6)
  • death nightmare pulse 30–60 (around itself, radius 1)
  • fire hellfire 45–90 (around itself, radius 2)
  • lifedrain soul drain 30–60 (spell, range 4, heals it)
  • shooter keeps 4 squares away

A Hell elf scout (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +10%
Resistsholy -20%

Task: 25 kills → 938 exp or 563 gold all amounts

Loot

LootChanceCount
gold coin60%1–25
arrow40%1–15
leaf brooch35%1
steel arrow15%1–10
runesteel arrow10%1–10
short bow4%1
leather hood3%1
horn bow1.2%1
long bow1%1
scale coif0.6%1
scale leggings0.5%1
yew warbow0.4%1

≈ 40 gold a kill (coins 8 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level