Hyena
Overview
HP130
Exp64
Melee0–55
Arm12
Speed240
HP390
Exp192
Melee0–110
Arm12
Speed300
- death nightmare pulse 36–72 (around itself, radius 1)
A Nightmare hyena (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP780
Exp384
Melee0–165
Arm12
Speed324
- death nightmare pulse 54–108 (around itself, radius 1)
- fire hellfire 81–165 (around itself, radius 2)
- lifedrain soul drain 54–108 (spell, range 4, heals it)
A Hell hyena (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Weak tofire +10%death +5%
Resistsearth -5%
Task: 25 kills → 800 exp or 480 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 55% | 1–9 | |
| 45% | 1 | |
| 2% | 1 | |
| 1% | 1 |
≈ 8 gold a kill (coins 3 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
