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Hyena

Beastslevel 16

Overview

HP130
Exp64
Melee0–55
Arm12
Speed240
HP390
Exp192
Melee0–110
Arm12
Speed300
  • death nightmare pulse 36–72 (around itself, radius 1)

A Nightmare hyena (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP780
Exp384
Melee0–165
Arm12
Speed324
  • death nightmare pulse 54–108 (around itself, radius 1)
  • fire hellfire 81–165 (around itself, radius 2)
  • lifedrain soul drain 54–108 (spell, range 4, heals it)

A Hell hyena (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tofire +10%death +5%
Resistsearth -5%

Task: 25 kills → 800 exp or 480 gold all amounts

Loot

LootChanceCount
gold coin55%1–9
hyena fang45%1
leather legs2%1
hunting boots1%1

≈ 8 gold a kill (coins 3 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level