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Bear

Beastslevel 13

Overview

HP80
Exp45
Melee0–16
Arm8
Speed180
HP240
Exp135
Melee0–32
Arm8
Speed225
  • death nightmare pulse 10–20 (around itself, radius 1)

A Nightmare bear (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP480
Exp270
Melee0–48
Arm8
Speed243
  • death nightmare pulse 15–30 (around itself, radius 1)
  • fire hellfire 24–48 (around itself, radius 2)
  • lifedrain soul drain 15–30 (spell, range 4, heals it)

A Hell bear (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Task: 25 kills → 563 exp or 338 gold all amounts

Loot

LootChanceCount
gold coin60%1–10
bear fur45%1
health potion8%1
leather armor3%1
hide leggings1.5%1
hide jerkin0.8%1

≈ 14 gold a kill (coins 3 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level