
Bear
Overview
HP80
Exp45
Melee0–16
Arm8
Speed180
HP240
Exp135
Melee0–32
Arm8
Speed225
- death nightmare pulse 10–20 (around itself, radius 1)
A Nightmare bear (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP480
Exp270
Melee0–48
Arm8
Speed243
- death nightmare pulse 15–30 (around itself, radius 1)
- fire hellfire 24–48 (around itself, radius 2)
- lifedrain soul drain 15–30 (spell, range 4, heals it)
A Hell bear (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 563 exp or 338 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 60% | 1–10 | |
| 45% | 1 | |
| 8% | 1 | |
| 3% | 1 | |
| 1.5% | 1 | |
| 0.8% | 1 |
≈ 14 gold a kill (coins 3 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
- 2Bear Hills and the pine woodDillei and its island · levels 6–13swarms
- 18The cyclops plainThe Ashen Reach · levels 7–25many
- 58The cultists' campThe Castle Isle · levels 13–24many
- 64The ElderwoodThe Elderwood · levels 6–88many
- 21Dragon landsThe Ashen Reach · levels 18–53some
- 57The haunted woodsThe Castle Isle · levels 11–60a few
- 3Northgate FarmsDillei and its island · levels 4–6a few

