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Troll champion

Trollslevel 13

Overview

HP75
Exp40
Melee0–35
Arm10
Speed150
HP225
Exp120
Melee0–70
Arm10
Speed187
  • death nightmare pulse 22–46 (around itself, radius 1)

A Nightmare troll champion (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP450
Exp240
Melee0–105
Arm10
Speed202
  • death nightmare pulse 33–69 (around itself, radius 1)
  • fire hellfire 51–105 (around itself, radius 2)
  • lifedrain soul drain 33–69 (spell, range 4, heals it)

A Hell troll champion (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +10%earth +10%
Resistsenergy -20%holy -10%

Task: 25 kills → 500 exp or 300 gold all amounts

Loot

LootChanceCount
gold coin75%1–12
troll hair55%1–2
hunting boots8%1
arrow5%1–5
wooden shield4%1
hide cap1.5%1
battle axe0.8%1
bronze flail0.8%1
ironshod boots0.7%1

≈ 17 gold a kill (coins 5 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level