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Skeleton

Undeadlevel 11

Overview

HP60
Exp28
Melee0–14
Arm9
Speed170
HP180
Exp84
Melee0–28
Arm9
Speed212
  • death nightmare pulse 8–18 (around itself, radius 1)

A Nightmare skeleton (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP360
Exp168
Melee0–42
Arm9
Speed229
  • death nightmare pulse 12–27 (around itself, radius 1)
  • fire hellfire 21–42 (around itself, radius 2)
  • lifedrain soul drain 12–27 (spell, range 4, heals it)

A Hell skeleton (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Task: 25 kills → 350 exp or 210 gold all amounts

Loot

LootChanceCount
old bone50%1
gold coin40%1–10
mana potion5%1
health potion3%1
war hammer2%1
cudgel2%1
wooden shield2%1
copper cuirass1.5%1
blue robe1.2%1
short bow0.8%1
mage hat0.6%1
bone wand0.3%1

≈ 9 gold a kill (coins 2 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level