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Orc

Orcs & goblinslevel 13

Overview

HP75
Exp40
Melee0–16
Arm9
Speed200
HP225
Exp120
Melee0–32
Arm9
Speed250
  • death nightmare pulse 10–20 (around itself, radius 1)

A Nightmare orc (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP450
Exp240
Melee0–48
Arm9
Speed270
  • death nightmare pulse 15–30 (around itself, radius 1)
  • fire hellfire 24–48 (around itself, radius 2)
  • lifedrain soul drain 15–30 (spell, range 4, heals it)

A Hell orc (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Task: 25 kills → 500 exp or 300 gold all amounts

Loot

LootChanceCount
gold coin65%1–12
orc tooth45%1
short sword6%1
iron helmet3%1
steel shield2%1
iron falchion1%1
battle axe1%1
chain mail1%1
bronze labrys0.8%1

≈ 20 gold a kill (coins 4 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level