Orc
Overview
HP75
Exp40
Melee0–16
Arm9
Speed200
HP225
Exp120
Melee0–32
Arm9
Speed250
- death nightmare pulse 10–20 (around itself, radius 1)
A Nightmare orc (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP450
Exp240
Melee0–48
Arm9
Speed270
- death nightmare pulse 15–30 (around itself, radius 1)
- fire hellfire 24–48 (around itself, radius 2)
- lifedrain soul drain 15–30 (spell, range 4, heals it)
A Hell orc (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 500 exp or 300 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 65% | 1–12 | |
| 45% | 1 | |
| 6% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 0.8% | 1 |
≈ 20 gold a kill (coins 4 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.


