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Dwarf miner

Humanoidslevel 13

Overview

HP110
Exp45
Melee0–38
Arm10
Speed170
HP330
Exp135
Melee0–76
Arm10
Speed212
  • death nightmare pulse 24–50 (around itself, radius 1)

A Nightmare dwarf miner (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP660
Exp270
Melee0–114
Arm10
Speed229
  • death nightmare pulse 36–75 (around itself, radius 1)
  • fire hellfire 57–114 (around itself, radius 2)
  • lifedrain soul drain 36–75 (spell, range 4, heals it)

A Hell dwarf miner (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tofire +5%
Resistsearth -20%

Task: 25 kills → 563 exp or 338 gold all amounts

Loot

LootChanceCount
gold coin50%1–10
iron ore35%1
health potion5%1
felling axe3%1
leather legs3%1
copper helmet2%1
runesteel axe0.3%1
mithril ore0.2%1

≈ 21 gold a kill (coins 3 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level