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Minotaur archer

Humanoidslevel 16

Overview

HP100
Exp65
Melee0–25
Arm6
Speed160
  • physical bolt 0–80 (thrown, range 6)
  • shooter keeps 4 squares away
HP300
Exp195
Melee0–50
Arm6
Speed200
  • physical bolt 0–160 (thrown, range 6)
  • death nightmare pulse 16–32 (around itself, radius 1)
  • shooter keeps 4 squares away

A Nightmare minotaur archer (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP600
Exp390
Melee0–75
Arm6
Speed216
  • physical bolt 0–240 (thrown, range 6)
  • death nightmare pulse 24–48 (around itself, radius 1)
  • fire hellfire 36–75 (around itself, radius 2)
  • lifedrain soul drain 24–48 (spell, range 4, heals it)
  • shooter keeps 4 squares away

A Hell minotaur archer (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +10%death +5%
Resistsfire -20%holy -10%

Task: 25 kills → 813 exp or 488 gold all amounts

Loot

LootChanceCount
gold coin60%1–30
minotaur horn40%1
arrow20%1–10
heavy bolt15%1–6
runesteel bolt8%1–5
leather armor3%1
short bow2%1
horn bow1.2%1
crossbow1%1
scale coif0.6%1
scale leggings0.5%1

≈ 31 gold a kill (coins 9 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level