Minotaur
Overview
- death nightmare pulse 30–60 (around itself, radius 1)
A Nightmare minotaur (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- death nightmare pulse 45–90 (around itself, radius 1)
- fire hellfire 66–135 (around itself, radius 2)
- lifedrain soul drain 45–90 (spell, range 4, heals it)
A Hell minotaur (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 625 exp or 375 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 70% | 1–25 | |
| 40% | 1 | |
| 4% | 1 | |
| 2% | 1 | |
| 2% | 1 | |
| 1.5% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.5% | 1 |
≈ 29 gold a kill (coins 9 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
- 55The minotaur farmThe Castle Isle · levels 14–14swarms
- 49The minotaur cityThe Eastern Isle · levels 14–50swarms
- 39Minotaur labyrinthThe Eastern Isle · levels 14–24swarms
- 57The haunted woodsThe Castle Isle · levels 11–60many
- 54Castle fieldsThe Castle Isle · levels 6–14many
- 59The minotaur burrowsThe Castle Isle · levels 14–41some
- 60The minotaur warrensThe Castle Isle · levels 14–50some

