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Minotaur

Humanoidslevel 14

Overview

HP100
Exp50
Melee0–45
Arm11
Speed168
HP300
Exp150
Melee0–90
Arm11
Speed210
  • death nightmare pulse 30–60 (around itself, radius 1)

A Nightmare minotaur (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP600
Exp300
Melee0–135
Arm11
Speed226
  • death nightmare pulse 45–90 (around itself, radius 1)
  • fire hellfire 66–135 (around itself, radius 2)
  • lifedrain soul drain 45–90 (spell, range 4, heals it)

A Hell minotaur (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +10%ice +10%
Resistsfire -20%holy -10%

Task: 25 kills → 625 exp or 375 gold all amounts

Loot

LootChanceCount
gold coin70%1–25
minotaur horn40%1
wooden shield4%1
iron helmet2%1
chain mail2%1
war hammer1.5%1
chain leggings1%1
bronze labrys1%1
steel shield0.8%1
bronze flail0.5%1

≈ 29 gold a kill (coins 9 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level