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Ghoul

Undeadlevel 18

Overview

HP100
Exp85
Melee0–70
Arm8
Speed150
  • lifedrain life drain 15–27 (spell, range 1, heals it)
  • heal heals itself 9–15
HP300
Exp255
Melee0–140
Arm8
Speed187
  • lifedrain life drain 30–54 (spell, range 1, heals it)
  • death nightmare pulse 46–92 (around itself, radius 1)
  • heal heals itself 9–15

A Nightmare ghoul (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP600
Exp510
Melee0–210
Arm8
Speed202
  • lifedrain life drain 45–81 (spell, range 1, heals it)
  • death nightmare pulse 69–138 (around itself, radius 1)
  • fire hellfire 105–210 (around itself, radius 2)
  • lifedrain soul drain 69–138 (spell, range 4, heals it)
  • heal heals itself 9–15

A Hell ghoul (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toholy +25%
Resistsenergy -30%earth -20%ice -10%
Immune todeath lifedrain

Task: 25 kills → 1,063 exp or 638 gold all amounts

Loot

LootChanceCount
gold coin70%1–30
ghoul nail40%1
health potion5%1
leather legs3%1
iron helmet2%1
wizard hat1%1
wizard leggings1%1
bone wand1%1
silver wand0.4%1
bound grimoire0.4%1

≈ 35 gold a kill (coins 11 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level