Ghoul
Overview
HP100
Exp85
Melee0–70
Arm8
Speed150
- lifedrain life drain 15–27 (spell, range 1, heals it)
- heal heals itself 9–15
HP300
Exp255
Melee0–140
Arm8
Speed187
- lifedrain life drain 30–54 (spell, range 1, heals it)
- death nightmare pulse 46–92 (around itself, radius 1)
- heal heals itself 9–15
A Nightmare ghoul (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP600
Exp510
Melee0–210
Arm8
Speed202
- lifedrain life drain 45–81 (spell, range 1, heals it)
- death nightmare pulse 69–138 (around itself, radius 1)
- fire hellfire 105–210 (around itself, radius 2)
- lifedrain soul drain 69–138 (spell, range 4, heals it)
- heal heals itself 9–15
A Hell ghoul (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Weak toholy +25%
Resistsenergy -30%earth -20%ice -10%
Immune todeath lifedrain
Task: 25 kills → 1,063 exp or 638 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 70% | 1–30 | |
| 40% | 1 | |
| 5% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 |
≈ 35 gold a kill (coins 11 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
- 15The deep cryptDillei and its island · levels 11–18swarms
- 62The dead landsThe Castle Isle · levels 18–60many
- 57The haunted woodsThe Castle Isle · levels 11–60many
- 56Castle dungeonThe Castle Isle · levels 7–48some
- 8The Old ChapelDillei and its island · levels 11–22some
- 18The cyclops plainThe Ashen Reach · levels 7–25some
- 20The burned forestThe Ashen Reach · levels 11–31some
- 21Dragon landsThe Ashen Reach · levels 18–53a few