
Troll
Overview
HP60
Exp30
Melee0–14
Arm6
Speed170
HP180
Exp90
Melee0–28
Arm6
Speed212
- death nightmare pulse 8–18 (around itself, radius 1)
A Nightmare troll (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP360
Exp180
Melee0–42
Arm6
Speed229
- death nightmare pulse 12–27 (around itself, radius 1)
- fire hellfire 21–42 (around itself, radius 2)
- lifedrain soul drain 12–27 (spell, range 4, heals it)
A Hell troll (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 375 exp or 225 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 55% | 1–8 | |
| 45% | 1 | |
| 6% | 1 | |
| 4% | 1 | |
| 3% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.2% | 1 | |
| 1.2% | 1 |
≈ 7 gold a kill (coins 2 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

