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Troll

Trollslevel 11

Overview

HP60
Exp30
Melee0–14
Arm6
Speed170
HP180
Exp90
Melee0–28
Arm6
Speed212
  • death nightmare pulse 8–18 (around itself, radius 1)

A Nightmare troll (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP360
Exp180
Melee0–42
Arm6
Speed229
  • death nightmare pulse 12–27 (around itself, radius 1)
  • fire hellfire 21–42 (around itself, radius 2)
  • lifedrain soul drain 12–27 (spell, range 4, heals it)

A Hell troll (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Task: 25 kills → 375 exp or 225 gold all amounts

Loot

LootChanceCount
gold coin55%1–8
troll hair45%1
wooden shield6%1
hunting boots4%1
health potion3%1
short sword1.5%1
felling axe1.5%1
leather armor1.2%1
copper helmet1.2%1

≈ 7 gold a kill (coins 2 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level