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Goblin

Orcs & goblinslevel 8

Overview

HP45
Exp15
Melee0–11
Arm5
Speed200
  • physical stone 0–15 (thrown, range 4)
HP135
Exp45
Melee0–22
Arm5
Speed250
  • physical stone 0–30 (thrown, range 4)
  • death nightmare pulse 6–14 (around itself, radius 1)

A Nightmare goblin (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP270
Exp90
Melee0–33
Arm5
Speed270
  • physical stone 0–45 (thrown, range 4)
  • death nightmare pulse 9–21 (around itself, radius 1)
  • fire hellfire 15–33 (around itself, radius 2)
  • lifedrain soul drain 9–21 (spell, range 4, heals it)

A Hell goblin (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Task: 50 kills → 375 exp or 225 gold all amounts

Loot

LootChanceCount
gold coin50%1–8
goblin ear45%1
dagger8%1
leather legs4%1
felling axe2%1
cudgel2%1
copper helmet1.5%1
leather hood1.5%1
bone charm0.4%1

≈ 5 gold a kill (coins 2 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level