Wolf
Overview
HP25
Exp8
Melee0–8
Arm3
Speed230
HP75
Exp24
Melee0–16
Arm3
Speed287
- death nightmare pulse 6–12 (around itself, radius 1)
A Nightmare wolf (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP150
Exp48
Melee0–24
Arm3
Speed310
- death nightmare pulse 9–18 (around itself, radius 1)
- fire hellfire 15–30 (around itself, radius 2)
- lifedrain soul drain 9–18 (spell, range 4, heals it)
A Hell wolf (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 50 kills → 200 exp or 120 gold all amounts
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
- 2Bear Hills and the pine woodDillei and its island · levels 6–13swarms
- 64The ElderwoodThe Elderwood · levels 6–88swarms
- 54Castle fieldsThe Castle Isle · levels 6–14many
- 40Eastern Isle shoresThe Eastern Isle · levels 6–33many
- 3Northgate FarmsDillei and its island · levels 4–6many
- 21Dragon landsThe Ashen Reach · levels 18–53many
- 18The cyclops plainThe Ashen Reach · levels 7–25some
- 62The dead landsThe Castle Isle · levels 18–60some
- 34The dunesThe Eastern Isle · levels 6–24some
- 57The haunted woodsThe Castle Isle · levels 11–60some
- 37The swamp landingThe Eastern Isle · levels 9–10some
