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Wolf

Beastslevel 6

Overview

HP25
Exp8
Melee0–8
Arm3
Speed230
HP75
Exp24
Melee0–16
Arm3
Speed287
  • death nightmare pulse 6–12 (around itself, radius 1)

A Nightmare wolf (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP150
Exp48
Melee0–24
Arm3
Speed310
  • death nightmare pulse 9–18 (around itself, radius 1)
  • fire hellfire 15–30 (around itself, radius 2)
  • lifedrain soul drain 9–18 (spell, range 4, heals it)

A Hell wolf (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Task: 50 kills → 200 exp or 120 gold all amounts

Loot

LootChanceCount
wolf paw45%1
gold coin30%1–3

≈ 2 gold a kill (coins 1 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level