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Snake

Beastslevel 6

Overview

HP30
Exp10
Melee0–9
Arm3
Speed180
HP90
Exp30
Melee0–18
Arm3
Speed225
  • death nightmare pulse 6–12 (around itself, radius 1)

A Nightmare snake (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP180
Exp60
Melee0–27
Arm3
Speed243
  • death nightmare pulse 9–18 (around itself, radius 1)
  • fire hellfire 15–30 (around itself, radius 2)
  • lifedrain soul drain 9–18 (spell, range 4, heals it)

A Hell snake (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Task: 50 kills → 250 exp or 150 gold all amounts

Loot

LootChanceCount
snake skin40%1
gold coin35%1–4

≈ 3 gold a kill (coins 1 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level