Rock crab
Overview
HP45
Exp14
Melee0–10
Arm7
Speed140
- physical crushing claw 2–9 (spell, range 1)
HP135
Exp42
Melee0–20
Arm7
Speed175
- physical crushing claw 4–18 (spell, range 1)
- death nightmare pulse 6–12 (around itself, radius 1)
A Nightmare rock crab (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP270
Exp84
Melee0–30
Arm7
Speed189
- physical crushing claw 6–27 (spell, range 1)
- death nightmare pulse 9–18 (around itself, radius 1)
- fire hellfire 15–30 (around itself, radius 2)
- lifedrain soul drain 9–18 (spell, range 4, heals it)
A Hell rock crab (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Weak toenergy +10%
Resistsice -15%earth -10%
Task: 50 kills → 350 exp or 210 gold all amounts
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
