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Rock crab

Beastslevel 7

Overview

HP45
Exp14
Melee0–10
Arm7
Speed140
  • physical crushing claw 2–9 (spell, range 1)
HP135
Exp42
Melee0–20
Arm7
Speed175
  • physical crushing claw 4–18 (spell, range 1)
  • death nightmare pulse 6–12 (around itself, radius 1)

A Nightmare rock crab (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP270
Exp84
Melee0–30
Arm7
Speed189
  • physical crushing claw 6–27 (spell, range 1)
  • death nightmare pulse 9–18 (around itself, radius 1)
  • fire hellfire 15–30 (around itself, radius 2)
  • lifedrain soul drain 9–18 (spell, range 4, heals it)

A Hell rock crab (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toenergy +10%
Resistsice -15%earth -10%

Task: 50 kills → 350 exp or 210 gold all amounts

Loot

LootChanceCount
crab claw55%1–2
gold coin45%1–7

≈ 4 gold a kill (coins 2 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level