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Drowned sailor

Undeadlevel 51

Overview

HP900
Exp640
Melee0–170
Arm28
Speed328
  • physical rusty cutlass 40–120 (spell, range 1)
  • ice drag under 60–120 (around itself, radius 1)
HP2,700
Exp1,920
Melee0–340
Arm28
Speed410
  • physical rusty cutlass 80–240 (spell, range 1)
  • ice drag under 120–240 (around itself, radius 1)
  • death nightmare pulse 112–226 (around itself, radius 1)

A Nightmare drowned sailor (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP5,400
Exp3,840
Melee0–510
Arm28
Speed442
  • physical rusty cutlass 120–360 (spell, range 1)
  • ice drag under 180–360 (around itself, radius 1)
  • death nightmare pulse 168–339 (around itself, radius 1)
  • fire hellfire 255–510 (around itself, radius 2)
  • lifedrain soul drain 168–339 (spell, range 4, heals it)

A Hell drowned sailor (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toholy +25%energy +15%fire +10%
Resistsice -40%earth -20%physical -5%
Immune todeath lifedrain

Task: 25 kills → 8,000 exp or 4,800 gold all amounts

Loot

LootChanceCount
gold coin80%1–50
sunken locket30%1
health potion8%1
steel arrow8%1–6
strong health potion4%1
iron falchion1.5%1
long sword0.6%1
scale vest0.5%1
duelist ring0.3%1

≈ 55 gold a kill (coins 20 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level