Moss golem
Overview
- physical hurled boulder 90–180 (thrown, range 5)
- earth root snare 80–160 (around itself, radius 1)
- heal heals itself 80–160
- physical hurled boulder 180–360 (thrown, range 5)
- earth root snare 160–320 (around itself, radius 1)
- death nightmare pulse 146–292 (around itself, radius 1)
- heal heals itself 80–160
A Nightmare moss golem (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical hurled boulder 270–540 (thrown, range 5)
- earth root snare 240–480 (around itself, radius 1)
- death nightmare pulse 219–438 (around itself, radius 1)
- fire hellfire 330–660 (around itself, radius 2)
- lifedrain soul drain 219–438 (spell, range 4, heals it)
- heal heals itself 80–160
A Hell moss golem (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 16,875 exp or 10,125 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–80 | |
| 25% | 1 | |
| 20% | 1 | |
| 20% | 1 | |
| 10% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.15% | 1 |
≈ 204 gold a kill (coins 56 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.


