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Moss golem

Mysticlevel 73

Overview

HP1,800
Exp1,350
Melee0–220
Arm46
Speed370
  • physical hurled boulder 90–180 (thrown, range 5)
  • earth root snare 80–160 (around itself, radius 1)
  • heal heals itself 80–160
HP5,400
Exp4,050
Melee0–440
Arm46
Speed462
  • physical hurled boulder 180–360 (thrown, range 5)
  • earth root snare 160–320 (around itself, radius 1)
  • death nightmare pulse 146–292 (around itself, radius 1)
  • heal heals itself 80–160

A Nightmare moss golem (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP10,800
Exp8,100
Melee0–660
Arm46
Speed499
  • physical hurled boulder 270–540 (thrown, range 5)
  • earth root snare 240–480 (around itself, radius 1)
  • death nightmare pulse 219–438 (around itself, radius 1)
  • fire hellfire 330–660 (around itself, radius 2)
  • lifedrain soul drain 219–438 (spell, range 4, heals it)
  • heal heals itself 80–160

A Hell moss golem (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tofire +20%energy +10%
Resistsphysical -30%death -10%
Immune toearth

Task: 25 kills → 16,875 exp or 10,125 gold all amounts

Loot

LootChanceCount
gold coin90%1–80
moss heart25%1
living bark20%1
platinum coin20%1
strong health potion10%1
stonebreaker maul1%1
bastion shield0.8%1
warding amulet0.5%1
wyvernhide vest0.4%1
skyforge hammer0.15%1

≈ 204 gold a kill (coins 56 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level