Elven shade
Overview
- physical spectral arrow 60–140 (thrown, range 5)
- energy moonfire 70–150 (spell, range 5)
- ice grave chill 50–110 (around itself, radius 1)
- shooter keeps 3 squares away
- physical spectral arrow 120–280 (thrown, range 5)
- energy moonfire 140–300 (spell, range 5)
- ice grave chill 100–220 (around itself, radius 1)
- death nightmare pulse 40–80 (around itself, radius 1)
- shooter keeps 3 squares away
A Nightmare elven shade (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical spectral arrow 180–420 (thrown, range 5)
- energy moonfire 210–450 (spell, range 5)
- ice grave chill 150–330 (around itself, radius 1)
- death nightmare pulse 60–120 (around itself, radius 1)
- fire hellfire 90–180 (around itself, radius 2)
- lifedrain soul drain 60–120 (spell, range 4, heals it)
- shooter keeps 3 squares away
A Hell elven shade (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 9,500 exp or 5,700 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 80% | 1–60 | |
| 30% | 1 | |
| 8% | 1 | |
| 4% | 1 | |
| 1.2% | 1 | |
| 0.8% | 1 | |
| 0.8% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.25% | 1 |
≈ 116 gold a kill (coins 24 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
