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Sporeling

Mysticlevel 35

Overview

HP420
Exp300
Melee0–60
Arm18
Speed284
  • earth spore puff 30–70 (around itself, radius 1)
  • earth spore spit 25–60 (spell, range 4)
HP1,260
Exp900
Melee0–120
Arm18
Speed355
  • earth spore puff 60–140 (around itself, radius 1)
  • earth spore spit 50–120 (spell, range 4)
  • death nightmare pulse 40–80 (around itself, radius 1)

A Nightmare sporeling (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP2,520
Exp1,800
Melee0–180
Arm18
Speed383
  • earth spore puff 90–210 (around itself, radius 1)
  • earth spore spit 75–180 (spell, range 4)
  • death nightmare pulse 60–120 (around itself, radius 1)
  • fire hellfire 90–180 (around itself, radius 2)
  • lifedrain soul drain 60–120 (spell, range 4, heals it)

A Hell sporeling (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tofire +30%ice +10%
Resistsdeath -10%
Immune toearth

Task: 25 kills → 3,750 exp or 2,250 gold all amounts

Loot

LootChanceCount
gold coin70%1–30
spore cap40%1–2
health potion8%1
mana potion8%1
strong mana potion2%1
stalker boots0.4%1
garnet pendant0.3%1

≈ 44 gold a kill (coins 11 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level