Sporeling
Overview
- earth spore puff 30–70 (around itself, radius 1)
- earth spore spit 25–60 (spell, range 4)
- earth spore puff 60–140 (around itself, radius 1)
- earth spore spit 50–120 (spell, range 4)
- death nightmare pulse 40–80 (around itself, radius 1)
A Nightmare sporeling (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth spore puff 90–210 (around itself, radius 1)
- earth spore spit 75–180 (spell, range 4)
- death nightmare pulse 60–120 (around itself, radius 1)
- fire hellfire 90–180 (around itself, radius 2)
- lifedrain soul drain 60–120 (spell, range 4, heals it)
A Hell sporeling (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 3,750 exp or 2,250 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 70% | 1–30 | |
| 40% | 1–2 | |
| 8% | 1 | |
| 8% | 1 | |
| 2% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 |
≈ 44 gold a kill (coins 11 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
