Rime wraith
Overview
- ice grave frost 100–200 (spell, range 5)
- death soul chill 80–160 (around itself, radius 2)
- ice wail of the cold 90–180 (wave, range 4)
- shooter keeps 2 squares away
- ice grave frost 200–400 (spell, range 5)
- death soul chill 160–320 (around itself, radius 2)
- ice wail of the cold 180–360 (wave, range 4)
- death nightmare pulse 60–120 (around itself, radius 1)
- shooter keeps 2 squares away
A Nightmare rime wraith (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- ice grave frost 300–600 (spell, range 5)
- death soul chill 240–480 (around itself, radius 2)
- ice wail of the cold 270–540 (wave, range 4)
- death nightmare pulse 90–180 (around itself, radius 1)
- fire hellfire 135–270 (around itself, radius 2)
- lifedrain soul drain 90–180 (spell, range 4, heals it)
- shooter keeps 2 squares away
A Hell rime wraith (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 13,750 exp or 8,250 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 85% | 1–70 | |
| 30% | 1 | |
| 20% | 1 | |
| 10% | 1 | |
| 4% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.2% | 1 | |
| 0.12% | 1 |
≈ 199 gold a kill (coins 50 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
