Sea serpent
Overview
- earth venom spit 140–260 (thrown, range 5)
- ice tidal wave 160–300 (wave, range 4)
- physical coil crush 120–220 (around itself, radius 1)
- earth venom spit 280–520 (thrown, range 5)
- ice tidal wave 320–600 (wave, range 4)
- physical coil crush 240–440 (around itself, radius 1)
- death nightmare pulse 200–400 (around itself, radius 1)
A Nightmare sea serpent (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth venom spit 420–780 (thrown, range 5)
- ice tidal wave 480–900 (wave, range 4)
- physical coil crush 360–660 (around itself, radius 1)
- death nightmare pulse 300–600 (around itself, radius 1)
- fire hellfire 450–900 (around itself, radius 2)
- lifedrain soul drain 300–600 (spell, range 4, heals it)
A Hell sea serpent (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 31,875 exp or 19,125 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 95% | 1–100 | |
| 55% | 1–3 | |
| 28% | 1 | |
| 10% | 1–2 | |
| 8% | 1 | |
| 2% | 1 | |
| 0.6% | 1 | |
| 0.4% | 1 | |
| 0.25% | 1 | |
| 0.2% | 1 | |
| 0.15% | 1 |
≈ 368 gold a kill (coins 158 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
