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Sea serpent

Beastslevel 101

Overview

HP3,300
Exp2,550
Melee0–300
Arm40
Speed378
  • earth venom spit 140–260 (thrown, range 5)
  • ice tidal wave 160–300 (wave, range 4)
  • physical coil crush 120–220 (around itself, radius 1)
HP9,900
Exp7,650
Melee0–600
Arm40
Speed472
  • earth venom spit 280–520 (thrown, range 5)
  • ice tidal wave 320–600 (wave, range 4)
  • physical coil crush 240–440 (around itself, radius 1)
  • death nightmare pulse 200–400 (around itself, radius 1)

A Nightmare sea serpent (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP19,800
Exp15,300
Melee0–900
Arm40
Speed510
  • earth venom spit 420–780 (thrown, range 5)
  • ice tidal wave 480–900 (wave, range 4)
  • physical coil crush 360–660 (around itself, radius 1)
  • death nightmare pulse 300–600 (around itself, radius 1)
  • fire hellfire 450–900 (around itself, radius 2)
  • lifedrain soul drain 300–600 (spell, range 4, heals it)

A Hell sea serpent (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toenergy +25%
Resistsice -80%earth -70%fire -30%physical -10%

Task: 25 kills → 31,875 exp or 19,125 gold all amounts

Loot

LootChanceCount
gold coin95%1–100
platinum coin55%1–3
serpent scale28%1
great health potion10%1–2
great mana potion8%1
ultimate health potion2%1
drakescale shield0.6%1
windstrider boots0.4%1
shadowhide vest0.25%1
stormstring bow0.2%1
nightguard shield0.15%1

≈ 368 gold a kill (coins 158 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level